2,100 worlds · Ethereum · renderer on Bitcoin

ACCRETION

A 3D world you own on Ethereum, drawn by code inscribed on Bitcoin. It changes with every block, and you can spend what it grows.

Bitcoin draws it. Ethereum owns it. No server anywhere.
Live render · WebGPUone piece, right now
01 Where it lives

No server. No IPFS. Leveraging Bitcoin.

The renderer is one recursive Ordinal on Bitcoin. Every trait is a value on an Ethereum contract. tokenURI assembles the URL and that is the whole pipeline.

It opens as a 3D world on OpenSea. Not a picture of one. The marketplace embed is the real WebGPU renderer, pulled from Bitcoin, running your token's live state. Drag to orbit it.
Bitcoin
Engine, shaders, textures, world logic. One inscription, on a sat.
Ethereum
Ownership, traits, height, every mutation. ERC-721.
In between
Nothing. The live world draws straight from the inscription; the card is just a cached still of it.
02 It never stands still

The chain moves. So does the art.

Block height Bitcoin
Transfers Ethereum
Age
The stone climbs on a fixed curve. 7 m at mint, 45 m at six months.
Weather
Mempool fees roughen the sea. Busy chain, heavy swell.
Craters
Every transfer strikes the stone, wallet moves included. Lineage you can count.
03 Height

One number. You can spend it.

Every monolith rises at the same rate, so age alone never separates two pieces. What separates them is what they did with it.

45mwhat every piece reaches on its own, by six months
40mthe most one piece can ever give away
800mwhat twenty donors move into a single Core
Gaining taking height from donors
Spending pouring it into a Core
04 Orbit

Spend height. Build one tall thing.

Pick one piece as your Core. Lock others around it. They pour their height in and get visibly shorter. The Core rises.

How an orbit runs, start to finish. Recorded on an earlier build, so do not read the numbers off the screen: the live rate is 0.5 m per orbiting piece per day, and the odds are priced on the height an orbit spends.
Up to 20
donors per orbit, up to 30 days
Bursts, then marathons
An orbit spends height a piece has already grown, so young pieces orbit in short bursts. Full fortnight-long orbits open up as the reef matures.
Non-custodial
Nothing leaves your wallet. Pieces just can't transfer while locked.
Closed loop
You can only give away what you grew. Taken height is not re-pourable.
Solo counts
A lone piece can orbit itself, spending its own height and taking nothing back. It buys one piece's worth of odds, so pooling is the play.

Start an orbit →

05 The roll

Every orbit ends in a draw.

Odds are priced per metre of height the orbit consumed. Spend more, draw better. One roll can pay more than one of these, and none of them has a purchase price.

And a dry run is not a wasted one. Alongside the draw, every piece hits milestones: a guaranteed grant for every twelve metres it has poured over its life, starting at three. Those always pay a companion you do not already have, so orbiting builds a collection whether or not the dice ever land.

Most common
Growth chargeBanked until spent

The likeliest thing a roll pays. You choose the coral form when you spend it, and charges stack.

Common
CompanionRoams your world

Won, never bought. One of each per world, kept forever, and never the same one twice.

Rare
SkullCarved into the peak

Roughly a quarter as likely as a companion. A piece can wear this and the Crown at once.

Rarest
CrownFloats above the summit

The rarest thing a roll pays, at about a fifth the odds of a companion.

06 Companions

Nine to find. More each season.

A stone golem, a mammoth, a sea turtle, Pepe, a wizard, an ape, a laser-eyed bull, a CryptoPunk, a phoenix. Each one generative, each one rendered from Bitcoin, each one roaming your archipelago with its own moves.

One of each
per world, kept forever
No gate
No holdings requirement. A one-piece wallet can win any of them.
Purely earned
They change how your world looks, never how it plays. Odds come from height spent, nothing else.
GolemFist slam

Mossy, crystal or runic. Hewn from your biome's stone and lit in its glow.

MammothTrumpet

Russet, chocolate, ginger or frost coat. Frost mammoths wear a dusting of snow.

Sea TurtleStroke & glide

Loggerhead, green or hawksbill shell. The one companion that swims.

PepeHop & leap

Gold Rare Pepe 8%. Chill, smug or wide-eyed, in the blue tee, another color, or shirtless.

WizardSpell cast

Blue, indigo, violet, purple or crimson robes. Stern or kindly. The staff glows in your biome's light.

ApeChest beat

Brown, dark, golden, silverback or slate coat. Bored, grinning or angry. Gold chain on every one.

Laser BullPaw & charge

Black, brown, red or charcoal hide. Gold nose ring 50%.

CryptoPunkGlance & jump

Four skins, a mohawk in any color and a VR headset glowing its complement. Cigarette 40%.

PhoenixEmber flight

Blazes red-orange, or a rare azure flame 15%. In the legendary Aureate biome, every phoenix burns gold.

Seasonal species are winnable only while their season runs.

07 Seasons

The board resets every fortnight.

One Bitcoin difficulty epoch per season. Seasons score height moved, not lifetime total, so whoever spent most last time starts level with you.

Height is a trait, so the ranking is a read of the contract that anyone can reproduce.
Scored on movement
A donor pours the same whether it sits in a 20-piece orbit or orbits alone.
Leaders keep something
A mark on the tower, a seasonal companion, or both. Capped, granted, never sold.
Starts after mint
Season 1 opens once the mint closes. Nothing to do on day one.

See the standings →

08 The art

12 biomes. 2,100 worlds. No repeats.

Rolled at mint
Biome, shape, species, terrain, sky, visage, a secret object, and a rarity tier.
Rare treatments
Aberration, anamorphic, woodcut, CRT. About 2% each, and they stack.
Walk it
Drop into first person and cross the archipelago on foot.
Yours to set
Everything else about a world is rolled or earned. Its color is the one thing you choose yourself, from your own wallet, for gas.
Attune any color
09 Questions

FAQ

The collection
How many pieces are there?

2,100 worlds. The mint ran on Ethereum through OpenSea's SeaDrop in October 2026 and is closed, so the collection is final at 2,100. Pieces trade on the secondary market.

What do I need in order to play?

A piece, an Ethereum wallet on mainnet, and enough ETH for gas. Everything you do to a piece happens at evolve. Pieces are on the OpenSea collection page.

Can more pieces ever be made?

No. Supply was fixed at what the mint actually sold, 2,100, rather than padded out to the cap. Worlds nobody claimed are never minted afterwards.

The reveal
When does my piece reveal?

After the mint closes. We then commit to a future Ethereum block, and that block's hash draws the offset that maps every token to its world. Until it lands, every piece shows the same sealed placeholder, so nothing about your world is readable early.

Can I do anything to my piece before the reveal?

Our UI keeps these closed until your world is assigned. Nothing is lost by waiting, and your piece is growing height the whole time regardless.

Can I sell around the reveal?

Yes. Your piece trades normally the whole way through, including across the reveal itself. Nothing freezes and no window closes on you. One thing worth knowing: a listing you set before the reveal stays live at that price after it, so if you would want more for the world you turn out to have, take the listing down before the reveal lands.

Your piece
What is fixed, and what keeps changing?

Written at mint and never changed: biome, monolith shape, native species, terrain, sky, secret object, rarity tier, visage and optical treatment. Yours to change: height, growths and coral forms, attuned hue, companions, and the transfer count each sale leaves behind. Height matters most: it is the only number you are ranked on and the only thing you can spend.

Where does the artwork actually live?

The renderer is inscribed on Bitcoin as a recursive Ordinal, and every trait resolves from the Ethereum contract when the piece is read. Opening a token loads the world straight from Bitcoin with its current on-chain state. There is no server in the render path and no off-chain metadata.

Why does the thumbnail look different from the live piece?

The card is a still, pinned to a growth step so it stays stable wherever it is cached. Open the piece and you get the live world, which ages in real time against Bitcoin block height and shifts with weather and the day-night cycle.

What does it cost to change a piece?

Attuning the hue is an ordinary transaction from your own wallet: Ethereum gas, plus any small fee set on the contract, shown before you confirm. Growth and companions are not for sale at all. The only way to get them is to orbit.

How do I get companions?

You win them by orbiting. There is no purchase path and no holdings requirement, so no companion is locked behind owning a certain number of pieces and a set can still be completed by someone who arrives in month nine. What the odds do track is the height an orbit consumes: a large orbit is a real chance, a solo one is a long shot. Seasonal species are the exception, winnable only while their season is open and kept forever once won. One of each per world, and a companion roams your archipelago for good.

What happens when I put a piece into orbit?

It stays in your wallet but cannot be transferred until the orbit ends. Its height pours into the Core, so the Core grows taller and the donor gets shorter. That is the cost, and it is meant to be felt: you are spending something real to climb. A piece can never be poured below its floor, and every orbit ends in a roll for companions, growth charges and the rarest marks. One caution: a marketplace listing stays live while a piece orbits and becomes buyable at its old price the moment the lock ends, so cancel the listing before you orbit.

10 The Collection

Owned on Ethereum.
Stored on Bitcoin.

2,100
Supply
Closed
Mint
......
Current BTC Block
The mint is closed and the collection is final at 2,100 pieces. Everything that changes from here changes on the pieces themselves.